Monday, July 25, 2011
Slowing down
As of now, I will be working on stuff for the flexible survival game by nuku valente (nukuv.blogspot.com) and will only be fixing bugs or adding stuff others give me.
Sunday, July 3, 2011
FI new release
Teh only difference in this release is the addition of the ash drakenoid. Inform was acting up, so it took longer than usual. Imagine telling it to infect you, and nothing happens?
new link in sidebar. IT contains needed extensions and materials.
new link in sidebar. IT contains needed extensions and materials.
Friday, July 1, 2011
Vacation
I'll be taking a vacation for the next three weeks, so expect no more contributions.
I'll post the current source in the sidebar.
I'll post the current source in the sidebar.
Tuesday, June 14, 2011
Uploader
Grr... The file changes while inform is open, so several false uploads that are halfway done were up there. Please only use the latest 2.2D, thx.
Saturday, June 11, 2011
New engine
I'm working on a plan for the new infeciton, umm, I guess you could call it engine.
Right now the engine bascially just infects adjacent parts and then checks to see if a condition is met relating to those parts. It could do with an overhaul, but:
Right now the engine bascially just infects adjacent parts and then checks to see if a condition is met relating to those parts. It could do with an overhaul, but:
- Redoing this means I need to redo most if not all of the tables. Ugh
- Redoing this means adding new values to the creature esgnations, at least 4 for each. ugh
- Change every turn and checker statements (every one) to check if the part is (eg skunky instead of ctype skunk), probably not too bad.
When I actually get around to this it will be a change for the better.
Easier to add more content, but right now its a pain in the ass.
FI 2.2B
Changes:
- Added Lion pit and moved tuna fish
- Added broken lion pit key
- added roundabout on the edge of path
- added snake key and house, along with destroyed door
- made naga singlesexed
- changed decriptions and fixed typos.
- Added pixie, goo girl, ragdoll, related items, and mesmerization from passselels version
Inform: http://www.mediafire.com/?maehdkjmrz9flj0
(I am not supplying web version unless others want it anymore)
FI 2.2A
Changes:
- Added fix so cheetahs do not switch sexs (I hope, might not totally)
- Fixed numerous typos
- Added inform format release
EDIT:oops, forgot link
FI2.2A:
Inform Source: http://www.mediafire.com/?4sy6998o544qqnh
Web format: http://www.mediafire.com/?15hr4lps29yg8cf
Thursday, June 9, 2011
Flexible infection 2.2
I just finished FI 2.2. It contains the new and empty border road, as well as The Sewers and An Incomplete Zoo, with cheetahs.
Comment with any bugs you find.
The other keys currently do not have doors or enclosures to open, I will add those hopefully soon.
EDIT:
More changes from the inital version:
Here is a zip file until I learn how to link it to the page.
http://www.mediafire.com/?pppb7ricdjbq3g3
Comment with any bugs you find.
The other keys currently do not have doors or enclosures to open, I will add those hopefully soon.
EDIT:
More changes from the inital version:
- Moved Lamp to art wing.
- NEw item for demon
- New items for naga (gotta change one)
- New item for Ooze
- Item placements changed
- Added option for number of items when randomizing
- New item for centauress, might change in future
- South Park area (not TV show) with sign. HINT: It wants to stay there.
- Added male form of feral dragon from Flexible survival
- Tried to add squeeze option, not working, unusable as of now... Maybe fix in future
- Added Main Path and Zoo entrance
- Moved Secure LAb
- Added Cure
- Moved Lab Door
- Added second floor to apartment complex
Here is a zip file until I learn how to link it to the page.
http://www.mediafire.com/?pppb7ricdjbq3g3
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